My role as a XR designer and educator is really exciting. Being able to experience cutting-edge technology is cool. I realize that I am studying and keep updating to the state of the art in the latest technology evolution. My journey as a creative academic, working with my students enables me to dream more about the future. I have sensed a lot of possibilities in adding value to the VR experience. Watching and working together with young students makes me surprised. A lot of cool new ideas come from them.
GRANTS & COMMERCIALIZATION
Jabatan Kebudayaan dan Kesenian Negara(JKKN), 2025-2026 (Role: Project Leader): Gamifikasi Permainan Wau Tradisi, (RM 46,000.00)
AIX Transformation Centre (MMUXMCMC) (Role: Co-Lead): eXtended Reality Artificial Intelligent (XR-AI) Lab, (RM 2,487,138.00)
Kementerian Perpaduan Negara - Perpustakaan Negara Malaysia, 2025 (Role: Project Leader): Metaverse Manuskrip Melayu (Consultancy) RM 40,200.00
Jabatan Muzium Negara Malaysia, 2023 (Role: Project Leader): Immersive Projection Mapping Perak Man (Copyright Assignment) & (Commercialization) RM 50,000.00
International Medical University (IMU), 2021-2022 (Role: Project Leader): Innovating Cardiopulmonary Resuscitation Education: Enhancing Practical Skills with Virtual Reality, (Copyright Assignment) & (Consultancy) RM 19,800.00
Telekom Malaysia (TM) R&D, 2025-2027 (Role: Project Member): Design and Development of Metaverse Classroom (Metaversity), (RM 241,185.00)
Internal Reseach (IR) Fund (Strategy), July – Nov 2024 (Role: Project Leader): Virtual Reality Game for Ancient Malay Heritage: Hikayat Hang Tuah, (RM 10,000.00)
Internal Reseach (IR) Fund, 2021-2022 (Role: Project Leader): Designing Virtual Reality Systems for Comfort and Accessibility, (RM 8,000.00)
Telekom Malaysia (TM) R&D, 2022-2024 (Role: Project Member): Smart Home With Digital Twins (Smart Twins-1), (RM 413,400.00)
Telekom Malaysia (TM) R&D, 2022-2024 (Role: Project Member): The Development of Virtual Reality Model for Digital Home (Smart Twins-4), (RM 67,840.00)
Telekom Malaysia (TM) R&D, 2021-2022 (Role: Project Member): Thermal Comfort vs Energy Consumption Analytic and Optimisation Algorithm (Smart Twins-3), (RM 107,378.00)
Education Department Embassy of France, 2022-2023 (Role: Project Member): AR/VR applications for French Language Vocabulary Edutainment Research Project, (RM 12,975.00)
Fisabilillah R&D Grant Scheme (FRDGS), 2021-2022 (Role: Project Member): Mobile Augmented Reality Learning Hajj Application for Adults, (RM 24,985.66)
Fisabilillah R&D Grant Scheme (FRDGS), 2019-2020 (Role: Project Leader): Mobile Augmented Reality Learning Islamic Dua Application for Kids, (RM 16,720.00)
Multimedia University Mini Fund, 2018 (Role: Project Member): Immersive Technology to facilitate understanding of knowledge for science, (RM 21,440.00)
Magicca Fund, Malaysian Communications and Multimedia Commision (MCMC), 2015-2017 (Role: Project Member): LogiccaMagic - The Journey of Awang, Ipad Games. (RM 145,000.00)
PUBLICATION
Scopus Indexed:
Permadi, D. & Rafi, A. (2015). Developing A Conceptual Model of User Engagement for Mobile-Based Augmented Reality Games, Jurnal Teknologi (Sciences and Engineering), vol. 77, no.29, pp. 9-13, October 2015. [Scopus Indexed]
Ruffino, P. A., Permadi, D., Gandino, E., Haron, A., Osello, A., & Wong, C. O. Digital Technologies for Inclusive Cultural Heritage: The Case Study of Serralunga D’Alba Castle, ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences, IV-2/W6, 141–147, https://doi.org/10.5194/isprs-annals-IV- 2-W6-141-2019, 2019. [Scopus Indexed]
Cheong, S. N., Tan, J. H., Ng, W. Y., Permadi, D., Tan, Y. F., & Tan, W. H. (2023, October). Enhancing User Experience: Immersive Virtual Reality Property Showhouse. In 2023 IEEE 13th International Conference on System Engineering and Technology (ICSET) (pp. 29-34). IEEE. [Scopus Indexed]
Cheong, S. N., Yusaini, N. A. Z. B., Zaid, H. B., Permadi, D., Sulaiman, N. B., & Yoong, L. K. (2023, December). Enhancing the Art Experience: Designing Immersive VR Paintings. In 2023 IEEE 21st Student Conference on Research and Development (SCOReD) (pp. 356-362). IEEE [Scopus Indexed]
Kamarulzaman, N. A., Nyean, C. S., Permadi, D., & Mahadzir, M. B. (2022, August). Virtual Reality Vehicle Inspection Routine (VR-VIR): Evaluation of Technology Acceptance. In International Conference on Computational Science and Technology (pp. 231-245). Singapore: Springer Nature Singapore. [Scopus Indexed]
Accepted - Cheong, S.N., Tan, S.H., Tan, J.H., Permadi, D., Tan, Y.-F., Ooi, C.-P., & Ling, H.-C. (2026). Examining Young Adults’ Willingness to Adopt Virtual Reality for Real Estate Purchases. Journal of Advanced Research in Applied Sciences and Engineering Technology, 55(2), 234–246.
Accepted – Muhamad, M.F.F., Khairudin, M.F., Asnul, K., Cheong, S.N., Permadi, D. (2026). Immersive VR with Generative AI Support for Teaching Traditional Wau Game to Younger Generations. In International Conference on Advancing and Redesigning Education. Springer Nature
Other Indexed:
Abubakar, J. A., Mutalib, A.A., Permadi, D. (2013). Design and Development of Curious Jojo©: A Go Green 3D Game on Android, Telkomnika, vol. 11, no. 6, pp. 3123-3129, June 2013. [Non Indexed]
Sharji, E. A., Koo, A. C., & Permadi, D. (2023). Understanding the Process of Designing Multimedia Gallery using Multimedia Gallery Framework. International Journal of Creative Multimedia, 4(2), 88-104. [MyCite Indexed]
Nyean, C. S., Permadi, D., Bigot, J. P., Low, S. H., Lee, J. T., Supaat, M. S. (2024). Usability Evaluation of a VR French Learning App for Google Cardboard. International Journal of Advanced Research in Education and Society. [MyCite Indexed]
Fei, S. C., Khim, G. L., Permadi, D., Krishna, M., Aroksamy, J. A., Li, L. J., & Kumarasan, D. K. (2024). Innovating Cardiopulmonary Resuscitation Education: Enhancing Practical Skills with Virtual Reality. International E-Journal of Science, Medicine & Education, 18. [MyCite Indexed]
Permadi, D. (2025). Legacy of Hang Tuah: Virtual Reality Game for Ancient Malay Heritage. International Journal of Creative Multimedia, 6(SI), 58–64. https://doi.org/10.33093/ijcm.2025.6.SI.8 [MyCite Indexed]
Book and Chapter in Book:
Permadi D., Rafi A. (2016). Empirical Analysis of Mobile Augmented Reality Games for Engaging Users’ Experience. In: Lavangnananda K., Phon-Amnuaisuk S., Engchuan W., Chan J. (eds), Intelligent and Evolutionary Systems, vol 5. Springer, Cham Switzerland.
Permadi D., Perumal V., Jabbar E.A., Haron A., Sulaiman N., Cheong S. N., (2025). Unlock Reveberate: Creative Showcase 2025 Publication, MMU Press. Malaysia
Conference Proceedings:
Ruffino, P. A., Permadi, D., Gandino, E., Haron, A., Osello, A., & Wong, C. O. (2019). Digital Technologies for Inclusive Cultural Heritage: The Case Study of Serralunga D’Alba Castle. The 27th International Committee of Architectural Photogrammetry (CIPA) Symposium, Avila, Spain, 5-7 September 2019.
Pablo A. Ruffino, Dendi Permadi, Mazlan B. Mahadzir, Anna Osello, and Azrin B. Aris. (2018). Simulation and Serious Game for Fire Evacuation Training. 17th International Conference on Computing in Civil and Building Engineering (ICCCBE), Tampere, Finland, 5-7 June 2018.
Permadi, D., & Rafi, A. (2016). Empirical Analysis of Mobile Augmented Reality Games for Engaging Users’ Experience. Proceedings of the 19th Asia Pacific Symposium on Intelligent and Evolutionary Systems (IES), King Mongkut’s university, Bangkok, Thailand, 22-25 November (pp. 343-355), Springer.
Permadi, D., & Rafi, A. (2015). Developing A Conceptual Model of User Engagement for Mobile-Based Augmented Reality Games. Creative Industry International Conference (CIIC), 4-5 October, Sintok, Malaysia.
Abubakar, J. A., Mutalib, A.A., & Permadi, D. (2012). Design and Development of Curious Jojo©: A Go Green 3D Game on Android. Proceedings of the International Conference on Interactive Digital Media (ICIDM12), 3-4 December, 2012, Langkawi, Malaysia.
Dendi Permadi, Cheong Soon Nyean, Elyna Amir Sharji, Chu Hong Yang, Tan Ingemm Niccus, Yeap Seow Sien and Danial Hasyeimi. (2020). Design and Development of Immersive Nanotechnology Laboratory with Virtual Reality. RICES 2020 Conference Humanizing Innovation, 9-10 December, 2020, Cyberjaya, Malaysia.
Cavin Ramadhan, Junita Shariza, Dendi Permadi. (2021). Utilizing Augmented Reality for Science Learning Experience. International Conference of Creative Multimedia (ICCM 2021), 21 – 23 June 2021, Cyberjaya, Malaysia.
Elyna Amir Sharji, Koo Ah Choo, Dendi Permadi. (2021). Using Multimedia Gallery Framework Components to Understand Better the Process of Designing and Developing Multimedia Gallery Spatial Layout Environment. International Conference of Creative Multimedia (ICCM 2021), 21 – 23 June 2021, Cyberjaya, Malaysia.
Zubaida nila, Hushinaidi Abdul Hamid and Dendi Permadi. (2022). Implication of Extended Reality in the Visual Effects Industry for Virtual Production. The International Conference on Creative Multimedia, 25-27 July 2022. Cyberjaya, Malaysia
Cheong, S. N., Permadi, D., Ameeruddin, N. A. M., Musthofa, R., Razaly, S. M., & Mahadzir, M. B. (2022, December). Design and Development of Vehicle Inspection Routine Virtual Reality Application. In 2nd International Conference on Creative Multimedia 2022 (ICCM 2022) (pp. 203-211). Atlantis Press.
Cheong, S. N., Lim, E., Mah, S. T., Hew, J., Tan, Y. L., Permadi, D., ... & Abd Jabbar, E. (2023, November). Designing the Future of Museum Exhibition: A User Acceptance Study of Immersive VR Museum. In 3rd International Conference on Creative Multimedia 2023 (ICCM 2023) (pp. 102-112). Atlantis Press
Cheong, S. N., Permadi, D. (2023) Examining Young Adults' Willingness to Adopt Virtual Reality for Real Estate Purchases. International Conference on Applied Science, Engineering, and Advanced Technology. Penang, Malaysia
Nyean, C. S., Permadi, D., Bigot, J. P., Low, S. H., Lee, J. T., Supaat, M. S. (2024) Usability Evaluation of a VR French Learning App for Google Cardboard. In 4th International Conference on Creative Multimedia 2024
Nyean, C. S,. Samrizan, I., Sahul S. A., Permadi, D., Sulaiman, N. (2024) Revitalizing Art Appreciation Through Immersive Virtual Reality: CanvasVerse. The 3rd International Conference on Informatics, Computing and Applied Mathematics (ICICAM), 24-25 August 2024, Terengganu, Malaysia.
Impact of L.E.D Technology in Reducing Carbon Footprint of Virtual Production. International Conference on Creative Multimedia 2025.
Immersive VR Application for Joget Dance Preservation and Usability Validation. International Conference on Creative Multimedia 2025
Muhamad, M.F.F., Khairudin, M.F., Asnul, K., Cheong, S.N., Permadi, D. (2025). Immersive VR with Generative AI Support for Teaching Traditional Wau Game to Younger Generations. In International Conference on Advancing and Redesigning Education. Springer Nature
Technical Report:
Dendi Permadi, Cheong Soon Nyean, Nursuliana Sulaiman & Yap Wen Jiun. (2023). Unlocking Virtual Reality's Potential: A Knowledge Transfer Program for National Library of Malaysia Librarians, MMU Press.